![]() ![]() Hold down Ctrl and a parchment scroll appears on the screen, allowing you to pause the action and draw rudimentary signs and symbols with your mouse over what's playing out underneath. For just as its worlds are crafted from broad splashes of watercolour, so too are Amaterasu's attacks and interactions. Okami's true masterstroke, however, was how it proved that the pen (or brush, in this case) was mightier than the sword. Before Breath of the Wild came along and ruined action adventure games forevermore, Okami was the closest anyone got to a true Zelda successor, its sprawling plains, forests, towns, oceans and chilly mountains housing dungeons and quest-giving NPCs aplenty as you set out on a quest to stop a 100-year-old curse from besieging the land of Nippon once more. Okami's a lot more than just a pretty face, of course. I sunk over 80 hours into the Wii port back in 2009, but actually being able to see the detail in enemy demons' movements and behaviour instead of gazing at them through the haze of my tiny CRT TV almost feels like I'm looking at it completely afresh – and that's a wonderful feeling to have with any game you love and adore. To be fair, Okami was already a beautiful game when it first came out, but with support for up to 4K resolutions in this HD re-release, the sharp, crisp lines of its inky calligraphy are truly a sight to behold, with each of its large, sweeping vistas looking even more like a Hokusai woodblock painting than they did before. Sure, there are still a few wrinkles and matted tufts here and there, but whatever anti-aging stuff Capcom and Hexa-drive used here, I want it, and I want it now. While Clover itself has since faded into the mists of time (the remnants going on to form Bayonetta studio PlatinumGames), its ink-washed tale of Japanese sun gods and monstrous demons remains as bright and vibrant as ever, the last ten-odd years bouncing off wolf heroine Amaterasu's gleaming fur almost as if they never happened. It looks beautiful though, and while I wouldn't compare the level design and moment-to-moment gameplay of something like Hollow Knight or Guacamelee its still worth playing if you really like the genre.It's easy to mock Capcom's seemingly endless stream of reboots and re-releases, but if there's one game in the publisher's back catalogue that truly deserves to be reincarnated for the modern age, it's Clover Studio's Okami. The controls are a little off, the jump is kind of floaty and combat is odd. There's a series of timed levels where you're escaping from something that I felt were pretty poorly designed, almost impossible to beat on an initial try and trial-and-erroring them until I figured out where to go was not fun. Ori is pretty flawed IMO, I'm always surprised at the general acclaim it receives and feel like it gets more credit than it deserves for its looks. Its art style is still unique to this day though, and it has a lot of charming characters and some great environments to explore. There were very few puzzles throughout the entire game that were satisfying to solve, most of the dungeons just feel like you're going the motions. Its also easy to the point of being boring. Okami is extremely long (which could be good or bad) and the intro is very, very slow. ![]() If you love both genres equally and are not currently in the mood to play one versus the other, I'd go Ori personally, despite thinking that Okami is the better game. ![]() Okami is a lot like Zelda, Ori is a Metroid-like. They are also both luckily very similar to other games. This is a really weird question, they are wildly different games.
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